Dark Souls Review
Much of this is owed to the game’s world, a towering stack of hamlets, fortresses, swamps, and crypts that interlock into a cohesive whole. There’s a remarkable sense of accomplishment that comes from struggling with an area only to return later and proceed through it with ease. This is bolstered by the game’s combat, a slow, hefty form of hacking and slashing where button presses feel like important commitments. You don’t just cast a magic spell in Dark Souls, you wait until the right window and root yourself in place to summon a geyser of crystalline energy. Years later, these moment-to-moment tactical decisions are still wonderful.
Dark Souls is a hostile game, even out of combat. Weapons hang just out of the reach of statistical requirements and special covenants, their rewards locked off because you didn’t invest in enough Faith points. Questlines ends tragically because players didn’t know—how could they?—that they needed to open a special shortcut and kill a lone maggot that would infect their favorite NPC. Dark Souls’ refusal to explain itself is both frustrating and admirable. While the most deeply felt victories come from defeating tricky bosses, there is a perverse joy to understanding the game’s arcane and baffling progression criteria.
Reviving Dark Souls means embracing these imperfections and leaving the majority of them intact. Save for a few glitches like the ability to gain infinite souls, Dark Souls Remastered keeps most of the original game’s flaws rather than significantly revamping or fixing issues with the original. It’s a phantom copy that’s nearly indistinguishable from the source material. For some, this will be disappointing. What’s the purpose of a remaster if you can already boot up your PC copy, replete with mods that fix performance issues? Why pay for something you already have? I have no satisfactory answer other to suggest that if you have a version of Dark Souls that already works well for you, there might not be a reason to pick up the remaster. Dark Souls Remastered feels more like a means to allow new players to experience the game.
Post a Comment